Saturday, October 9, 2010

The Legend of Zelda: A Link to the Past (1992, Nintendo, Super NES)

If you are a gamer, and someone asks you, "What is your favorite video game", we all realize that this question is difficult to answer. All gamers like alot of video games obviously, so you have, naturally, alot of games to choose from. But it never was a difficult question for me. My favorite video game was the game that got me into video gaming in the first place.

That game is The Legend of Zelda: A Link to the Past.

This action/puzzle epic was the brainchild of one of the grandfathers of gaming, Shigeru Miyamoto. It was essentially a giant open playground, just waiting for you to uncover it's many secrets. You journey on a epic quest to save the land of Hyrule from the forces of darkness, uncovering many riddles and arming yourself with mighty weapons and useful tools.

The plot is simple, yet effective. You control Link, a boy who was awoken by a vision of a strange girl, beckoning him to come and save her from a horrible fate. Your uncle gets up, armed with a sword and shield. He simply states: "Don't leave the house."

The opening of the game is still one of my favorite moments in gaming, running through a storm going after your uncle. You find your uncle, near death. He gives you his weapons, and your quest begins........

It is deeper than that, but the short version is that you have to find 3 magic pendants, and then find 8 crystals.

The story is brilliantly conveyed throughout the entire game, and it's perfect for this kind of game.
The game looks fantastic, with well-detailed dungeons alongside a colorful overworld, cool effects including the 3D Triforce coming together in the game's intro and the Mode 7 scrolling world map. In short, LTTP is among the best of the 16-bit era graphically.

The sound and music in LTTP is phenomenal. Koji Kondo did a amazing job with this game. From the awesome tune in the title screen, the soothing music of the file selection screen, the epic and majestic theme of the overworld, the dark and menacing tune of the Dark World, the list goes on. LTTP has the best soundtrack on the Super NES, and has one of my favorite game soundtracks ever.

But LTTP's true calling is it's amazing, perfect gameplay(in my opinion). I have never enjoyed a video game as much as this one. It's a perfect blend of arcade-style action and deep, robust puzzle-solving. It's basically a much more fleshed out version of the original. A top-down action/puzzle game with some very light RPG elements. Whether you are exploring the land of Hyrule searching for it's many well-hidden secrets, trying to fight your way through a taxing dungeon, battling a intense boss, of simply swimming through the rivers, you will never stop enjoying this game. It has that perfect balance of difficulty: It's not a easy game, but it never feels cheap or frustrating. The most amazing aspect of LTTP is The Dark World. Imagine if you were living in your town/city, but suddenly, out of nowhere, everything became dark and evil, with certain death lurking around every corner. That is how it will feel in The Dark World, a evil and twisted version of Hyrule. It is a revolutionary game concept and the most ingenious in video gaming.

I can find no flaws in this game. It is seriously, to me, the perfect video game. The Legend of Zelda: A Link to the Past is quite simply the game to end all games. No gamer should not have this game in their collection. If it's on the original system, the Wii's Virtual Console, the Game Boy Advance, or even on a Emulator, you need this game. You need it.

LTTP proves that Nintendo was, and still is, the top dog in the gaming market. It proves that Miyamoto's creations are timeless and age gracefully. The Legend of Zelda: A Link to the Past is Miyamoto's magnum opus, and as I said before, the greatest video game of all time.

PROS:
+ Simple, yet effective storyline.
+ Perfect blend of Arcade-style and Puzzle gaming.
+ Perfectly balanced difficulty.
+ Epic musical score.
+ Colorful and detailed graphics.
+ So many epic moments.
+ Revolutionary and Ingenious Dark World mechanic.

CONS:
+ None that I have seen.


OVERALL: ****10 out of 10****

Friday, October 1, 2010

Okami (2008, Wii, Capcom)

I really never seen video games as works of art. Yeah, I understand that the developers for the most part put their heart and souls into their products, but I never constituted artistic value in video games.

Until I played this.

Okami was released for the Playstation 2 in 2006, created by Clover Studio and published by Capcom. It was released to near universal acclaim, some sites even giving it game of the year awards. But despite the critical success, it was not nearly as successful in the market, barely selling at all in the U.S. It was released a few months before the PS3 and Wii were released to market, so maybe gamers just seen the PS2 as a dying format?

Anyway, I have never played the PS2 game before, but I have played the Wii version extensively, so I will go over this edition of the game.

Okami's plot is complex and very compelling. You control the Japanese sun god Amaterasu, but strangely, you are incarnated as a white wolf. Amaterasu was summoned by the wood sprite Sakuya to save the land of Nippon (essentially Japan) from a evil force. This is the basis of the plot of course, but trust me, it's much deeper than that and there are many enjoyable characters that you will encounter on your quest. Okami's story is much better done than Nintendo's The Legend of Zelda: Twilight Princess (a game I never cared much for anyway) and will keep you playing through till the end.

There is but one thing to say about Okami's graphics: absolutely brilliant. I have never seen a game quite like Okami. The game truly looks amazing, with a art style best described as looking like a Japanese watercolor painting. I haven't quite seen anything like it in any game, and in my opinion it is the most beautiful game I have ever played. Nothing looks bleak or bland, everything has life and color to it. It's really pretty.

The gameplay, however is where Okami truly shines. It is much like The Legend of Zelda series in structure, but it distinct enough to be it's own unique experience. You control Amaterasu through the land of Nippon exploring beaches, forests, caves, cities, and much much more. Okami's true call to fame is the Celestial Brush. By holding down the B trigger on the Wii remote, you will activate the brush and be able to "paint" images and objects that become real. This gives the player a lot of power, with such abilities as being able to cut the hardest stone in half with a stroke of your brush, or drawing the sun into the sky. It does a really good job at making you feel like a god and makes some truly unique puzzles that are a blast to solve.

The combat is similar to Zelda as well, but Amaterasu has access to more weapons than Link does. Her main weapon seems to be a flaming stone disc, but as you progress, you will acquire swords and bead whips to help in purifying the land of evil demons. Also unlike Link, Amaterasu can string together multiple hits to devastate opponents with her divine weaponry. On a added note, Amaterasu can also manually jump with the A button, unlike Link. You also have no transportation, but Ammy can run faster than Epona (Link's horse) can.

Like Zelda, there are dungeons to explore and epic bosses to be fought, but it seems less obvious than Zelda, it seems that everything seems to just seam together and give the game more momentum. The puzzles, like I stated before, are really fun to solve due to the versatility of the Celestial Brush. They are as taxing as Zelda's puzzles, and are equally, if not even more rewarding.

Okami is a lengthy adventure, even longer than Twilight Princess. I guarantee that you will not beat Okami in one sitting. The game runs about 30-40+ hours, and you will enjoy every moment of it.

The music is also fantastic, even on par with Zelda's or Mega Man's music. It has a eastern feel to it (which makes sense) and has an epic, sweeping effect on players. And I swear to god, Okami has the most epic final boss battle ever, just because of the music. (The Sun Rises)

As much as I love Okami, I don't like the amount of dialogue. It seems that you'll be doing a lot of reading thoroughout your adventure and that may put off some gamers. But the dialogue is very, very well written, especially Issun's dialogue. At least Issun isn't nearly as annoying as Navi from Ocarina of Time. On the same note, there are quite a bit of fetch quests, but it seems to be a nagging issue because every single game seems to have them in one way or another. The biggest gripe I have with Okami is it's difficulty, of lack thereof. The enemies and bosses don't seem to be particulary aggressive, and you can even avoid almost all battles outright. Your brush is a little overpowered, making the majority of fights, even the last boss, very simple.

From the very beginning to the very end, there is no better way to describe Okami other than beautiful. This game is truly a work of art, and is my vote for most underrated game of all time. All gamers, casual or hardcore, must experience this amazing game. The graphics are beautiful, the music is brilliant, the story is compelling and light-hearted, the gameplay among the best of The Legend of Zelda, Okami is truly best described as a brilliant work of art. And as far as I'm concerned, Okami has the best ending of anything. Ever.

Okami is a timeless classic in my book, and is one of my favorite video games. There is absolutely no excuse not to buy and experience this brilliant masterpiece.

Long live Amaterasu.

PROS+
+ Best graphics in any game I've ever played.
+ Charming and compelling plot and enjoyable characters.
+ Brilliantly designed gameplay vaguely like The Legend of Zelda.
+ Unique "Celestial Brush" mechanic.
+ Sweeping, and even moving music score.

CONS-
- Dialogue may disinterest impatient gamers.
- Combat is a little too easy.

OVERALL: ***9.8 out of 10***

Thursday, September 30, 2010

Splatterhouse 2 (1992, Namco, Sega Genesis)

Ah, I LOVE me some Splatterhouse! It's the Halloween season, and being the huge gore-fest horror movie buff, Splatterhouse is absolutely perfect for Halloween. I adore the Splatterhouse series because of it's numerous references to famous horror flicks. Splatterhouse also has buckets and buckets of gore. Delicious gore........

Uh, ahem. After reviewing the first game, I decided to look up and play the 2nd one, which apparently is only on the Genny. I would guess that the sequel would be on the TurboGrafx 16, but I digress.
The plot is kinda confusing due to it being edited for the American release. It's been three months since the events of the first game. Rick Taylor, the hero of the series, is being haunted by his inability to save his beloved Jessica, and the Terror Mask's visions. The mask beckons Rick to go back to the house and save her. Even though the house burned to the ground in the first game.

The gameplay is familiar to the first game: it is a side-scrolling action beat 'em up with a arcade flair. Rick still uses his meaty hands to obliterate the evil ghouls, along with lead pipes, shotguns, and thigh bones. You fight through the distinct stages until you reach the evil boss. Unfortunately, the diversity of the stages isn't as great as the original. Actually, as a matter of fact, the level design is kinda dull. It's not unbearably bad, but it's noticeable. But the action is still there, almost to a fault. You still slaughter hordes of evil monsters which always explode into a billion pieces when you hit them.

The graphics are pretty good. Everything has good detail to it and looks pretty good, especially for the Genesis, but nothing particularly jumps or stands out. They get the job done, I guess. Splatterhouse was never renowned for it's sound design, and this game is no exception, sadly. The tunes aren't bad, but they're not up to Sonic 3.

The game is a little more difficult than the 1st, mostly because of the bosses. The boss encounters in the 1st are pretty hard, but in this one they are just plain frustrating. Especially that monster who does the slide kick over and over again.

I think that the big issue with Splatterhouse 2 is that it's not really a sequel. It's more along the lines of a remake, as the house seems to be back(at least on the American version). People probably won't like the fact that Splatterhouse 2 is actually more of a retelling of the first one, even though the plot tries to tie it in with the 2nd one. I like this game a lot personally because it's more challenging and most importantly, more violent. So, if you don't like violent games, Splatterhouse 2 is not for you.

Splatterhouse 2 is that perfect game to play around Halloween time. I always play through the series every Halloween season, and I'm really hoping this reboot coming around this November is decent(I'm honestly more excited about Epic Mickey.) But if you are new to the series, you need to play the original first, or you will not understand the appeal of Splatterhouse 2. Horror buffs and gore hounds will love this game, but gamers looking for a deep experience should look elsewhere.


PROS:
+ Lots of horror movie references and Delicious gore.
+ Challenging and Intense Arcade-style gameplay.
+ Decent graphics and Tunes that create the mood that the game's looking for.

CONS:
A little too similar to the original.
- Confusing plot that seems to be a retelling of the 1st game.
- Frustrating and occasionally cheap bosses.

OVERALL:  ***7.8 out of 10***

Saturday, September 25, 2010

Splatterhouse (1990, Namco/NEC, Turbografx-16)

When I was visiting a friend of mine back a few years ago, he had just bought a system known as TurboGrafx 16. It was mint condition in the box, which admittedly looked like it seen better days, and came with 4 games: Bonk's Adventure, Blazing Lazers, R-Type, and a particularly interesting game called Splatterhouse.

This game stuck with me over the years because it was one of the first games to implement graphic violence in the gameplay. Now you should know, the Turbografx version is not the prime example if this: most, if not all of the violence, has been toned down or removed. Also, certain aspects of the arcade original were changed. I have not played the arcade version, so this post will be about the TurboGrafx version.

-STORY-
You are Rick Taylor, a college student out with his girlfriend Jennifer to visit the mansion of the infamous Dr. West. A storm hits and you and your girlfriend take shelter in the mansion. Turns out that was a mistake because the mansion is infested with numerous types of monsters, and they manage to get a hold of you and your girlfriend. They slaughter you and kidnap Jennifer, but fortunately for you, you are saved by a artifact called the Terror Mask. It revives you, giving you superhuman strength to fight the hordes of monsters to save your girlfriend.

-GAMEPLAY-
Splatterhouse is a side-scrolling beat em' up. Rick can jump, crouch, and attack enemies with either his fists or numerous weapons laying around the mansion, such as cleavers, 2X4s, etc. The action takes place on one plane, meaning Rick can only move left and right, not up or down like Final Fight.
The controls are nice and responsive, but Rick slides a bit after letting go of the directional pad. This led to a cheap hit or death here and there, but it can be easy to work with if you practice. The real fun of Splatterhouse is the use of weaponry, as they commonly destroy enemies with one blow, leaving a nice violent aftermath. The difficulty is on the hard side, as Rick can only take 3-5 hits before losing a life. Pattern recognition is the name of the game here, and if you are just a little slow on the draw, you are a dead man. Add in some tricky bosses, and you have yourself a hell of a time. Thankfully it's worth the frustration and effort, because Splatterhouse is really fun to play.

-GRAPHICS-
The main draw to Splatterhouse is the violence. Rick dispatches his gruesome foes in equally gruesome fashion, green goop flying all over the place, heads flying off, smashing monsters into the walls, leaving a nice stain. The mansion Rick goes through has seen better days, holes riddle the floors, along with countless unidentifiable remains. The boreworm stages look like piles of bloody meat stacked up, and the final boss looks like a human pizza (seriously.). In general, the game's visuals depends on if you like horror films (like me.) If you love gore, you'll love Splatterhouse. All others probably won't like it at all.

-SOUND-
Not much to say here. The music isn't the least bit memorable, and the sound effects don't really give your attacks any impact. Kind of an disappointment, really.

-OTHER DETAILS-
Sadly, the TG16 port of Splatterhouse is heavily censored out. Most of the violence was softened a bit, a good example being the splatter effect when you smash a zombie against the wall in the first area. In the original, the zombie splattered green all over the wall, and slid down, leaving a nice blood streak on the way down. The TG16 edition simply shows the zombie smashed against the wall, nearly bloodless. Another case is with the boss in the chapel stage. The original being a inverted cross, and the revision being another mask. Understandable that they would change this, seeing that it would cause a great deal of controversy, but it's still a buzzkill.

-VERDICT-
Well, what can I say? Splatterhouse screams "Guilty Pleasure". The violence is the main appeal of the Splatterhouse series, but if you take that away, then it feels kind of like a Kung Fu clone, and a sloppy one at that. And that's the big flaw with the TurboGrafx version, it feels cut down. Not just because it's a port on inferior hardware (which it is), because NEC removed most of the violence to avoid problems with parents, which eliminates the purpose of releasing it here in the states any way. As it stands, it's an okay game at best, it gives a bit of challenge, and it's still kinda fun, but I would find a way to play the original arcade game.

Tuesday, September 7, 2010

Rant on E.T for the Atari 2600.

Everyone knows about this game. E.T is very famous (or infamous, rather) for being the "worst game ever made." I never got around to playing this game because of it's brutally negative reception. But, after reading some articles on this apparent trash heap, I finally got around to playing it. And in my honest opinion, the game isn't terrible.

Now I'm not saying the game is fantastic, because it's not, but it is a very playable game with a lot of interesting elements that are always overlooked in the reviews I have seen and read. First thing is the random nature of the game. The objective of this game is to find all of the parts to a phone so E.T can phone home. To find the parts, you have to search in holes to get them. All of these parts you must acquire are placed randomly every single time you play, giving the game alot of replayability. The graphics are nice, clean, and colorful. They aren't as good as Ms. Pac-Man, but they are still quite nice. E.T also has a nice rendition of the theme song on the title screen, too.

But there is a issue with the holes you must fall in, that isn't exaggerated. When you fall into one, you must levitate back out. The issue is that it's not always easy to, because if you are too close to the edge, you'll slide back in. This happens too much and can burn through your valuable energy. Also there are actions that you can perform, such as eating candy to restore your power, and shake your enemies off of your tail, a FBI agent, and a scientist. But these actions have to be performed in certain areas that seem to be completely random in location. It's usually easy to find these areas, but it's still kinda silly that it seems random when you can restore your energy.

But these are minor gripes! There are too many people that completely rip apart this game because of minor issues. This game........is not bad. But it's still kind of an off title in the 2600 library, not one I would prefer. There are two reasons that people rip this game: It's very complex for a 2600 game, and most people who bash it never played it. Wow, the game actually requires you to read the damn manual! Shocker! The complexity is refreshing for a Atari game, and makes the game a Zelda-like adventure. A lot of people who rag on E.T have never even played it. People probably do this because it's common knowledge in the gaming community and it comes natural for most gamers to say that it's a bad game. I understand this mentality and I actually did the same thing at one point, but then I decided to actually look in the game in-depth, and actually seen a O.K game.

Oh, and the Video Game Crash of '83?  E.T had little to do with it.

E.T didn't almost ruin the video game industry. Atari almost ruined the industry.

You see, Atari produced E.T in mass quantities, because most E.T merchandise sold like hotcakes, so Atari had the same idea and made 3.5 million copies ready to ship out in Christmas 1982. E.T only sold 1.5 million.
So, the rumors about the cartridges being buried out in New Mexico, are true. E.T didn't stop selling because it was known as a awful game, it stopped selling because it was already sold to it's target audience. Believe it or not, E.T has sold more copies that Super Metroid.


The whole situation was simply overestimating how well E.T would sell. Atari was simply being a greedy corporation, and tried to milk their consumer base for all it's worth. And that decision ended up swimming up and biting them in the ass.

So if you hear about some moron on the internet complaining his ass off about how much E.T on the Atari 2600 sucks, just laugh, stand up, and say "You have no idea what the hell you're talking about."

(Note: I quote an article I seen a few months back, I don't remember what it is unfortunately.)